I tend to take the basic formats and adapt them to the location. Most wide games boil down to a few basic formats:
Treasure trail - follow the clues, possibly doing challenges/collecting components along the way, collecting the 'treasure' at the end.
Round robin - groups move round a series of tasks, completing each. Each group will usually complete the tasks in a different order.
Scavenger hunt - each team has to collect certain objects - these can be 'planted' objects, or not.
Stalking/flag raiding - there is an object or flag which each team has to try to acquire without being spotted by those protecting it. It may be that all players seek the same flag, or it may be that each team tries to both protect their own flag and obtain another team's.
Different ones need different locations - some can be done in the street or on an open field, others need woodland or undergrowth to enable people or objects to be hidden. It's usually best to have some kind of theme or plot - this can be linked to your theme or location if at a residential, or can be a more general spy/smuggler type theme if for ordinary unit meetings.
We have a woodland path (a former railway line) which has a few side paths, so we tend to do flag raiding type games, where each Patrol has coloured cards which they are trying to move (one each at a time) from their depot (plastic box) to the letterbox (a sealed plastic box with a slot). These are located in undergrowth at either end of the playing area. The Guiders act as customs officers - hide in the undergrowth, if we spot a Guide she has to stop and hand over a card if she is carrying one. If they are wise, they'll send one Guide along the main path, and while we catch her, the rest can sneak past on a side path . . . Patrol which gets the most cards in the postbox in the time available wins.

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Basically the leaders hide all over teh place and the kids are in groups...tehy go and search for a leader - if they find the leader tehy get a sticker. They can only hold one sticker at a time so must return it to "base" and then they go and search for another sticker. The leaders can move around.
