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Thread: Wide Games

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    Thumbs up Wide Games

    We need some ideas for wide games for Guides and Brownies, has any one got any.

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    What kinds of games are you looking for? The kind where they have to find things, or the kind where they rescue/capture team members, or the kind that's more like an activity trail than a 'game'? Also, what kind of area are you doing the games in and how many guides/brownies?

    Definately worth typing 'wide games' into Google as well, there are hundreds on there!

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    Lightbulb Wide Games

    For the Brownies we are able to use a school field, so we have the space for them. They like activity games so any thing to do with that would be use full.
    We have at the moment about 24 Brownies.

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    Do you know the best British wide game? It was from a book in the Guide store ages ago: The Vanishing Postbox. It's become our standard!

    Pick three of the older girls who are too bored with the childish nonsense going on, and give them the Games Leader jobs. One has a pocket of scraps of paper. She is the shop. One has a pencil. She is the secretary. One has a plastic bag. She is the postbox. Explain to them what the game boundaries are, and send them out with the instructions that they should be difficult to locate. "When you hear the whistle, trot back quickly, now."

    The others can go out singly or in small groups. They have to locate a piece of paper, then a pencil to write their names on the paper, then the postbox, to "mail" their "letter". To do this they have to locate the games leaders, and in the proper order.

    Once a letter is mailed they can start over again. This game goes on until the whistle is heard, likely when the Guider's coffee break is over! You should be able to count on 45 minutes at least. We've never had more than 5-6 letters from any one team.

    Jean in Winnipeg

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    There's a book in our Guide shop, called "Clouds on the Clothesline". It's from a camp in Ontario (not a Guide camp); one of the games is the Indy 500.

    The Indianapolis 500 is an annual car rally, and the game is based on that.
    Still, you could base stations on any badge / programme requirements or
    simply on devilish leader ideas!

    With the Indy 500, the girls are in groups of 4. They have a 15' piece of rope
    that they tie a reef knot on, and all are inside the rope - that is their car.
    The front two have flashlights (headlamps) and lead the way; one is the engine (she makes engine noises when appropriate) and one is the recorder (she makes the notes and gets the stamp from each station). [When we do this game, often the girls are singing pop songs, because they have the car radio on!].

    The stations are as follows:

    * mechanics warm up - 1 minute of warm-up exercises
    * engines ready - engine noises for 10 seconds
    * bush lane - test brakes by running around a tree or a bush - when whistle blows, car stops & when whistle blows again, car starts. This test has the group moving around the bush several times.
    * shady hollow - carburetor check - see how loudly the car can cough
    * pit stop - each player is given a bing cherry to eat. They line up and spit the pit. Longest pit of the day wins a prize. [we did this with watermelon or sunflower seeds, too]
    * water hazard - each player drinks a glass of water
    * rotate tires - each girl takes off her shoes, holds her feet in the air for 1 minute while resting on her back, and puts shoes on again
    * dead man's curve - leader waves a yellow flag; car has to crawl around a corner during the route
    * oxygen refueling - before the last stretch, cars are given a 1.5 minute rest
    * home - car drives across a finish line

    Teams assemble at the starting station and are sent out at two minute intervals. Each team is timed. At the end of the game, the score sheets are tallied and the winners announced.

    The book's explanation says that if there is a lake or a pool nearby, the players can be taken down for a car wash.

    Jean in Winnipeg

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    we did a wide game on PH where they had to find parts of a skeleton in their sixes the first to find all pieces won. they thought it was great as it was evening they got to use torches to find the bits.

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    If you want wide games then you MUST visit this site


    http://www.tartarus.org/~louise/brow...widegames.html


    She's brilliant!

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    love the postbox idea!

    when we do wide games on camp we normally fit to theme, making up a story....but they normally have to make a shelter for some reason (we given them a blanket, a ball or string and some scissors) and make a 'gift' to befriend an enemy - for our last one they had to make a portrait of the scarecrow. theres normally a challenge to find something too, and make a message in a secret code.....like braile or morse code
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    This is more of a field game but it is always fun - it is called chuch the chicken or alaskan baseball - and all you need is a rubber chicken (rubber chickens ROCK!). You split your group into 2 groups. One group is given the chicken and they chuck it as far as they can then they form a huddle and one person runs laps around the huddle until the chicken is thrown again - while this is happening the other team retrieves the chicken and forms a line the chicken is passed along the line over the head of one player and then betweent the legs of the next and so on down the line. When it reaches the end of the line it is thrown - and roles of the 2 teams reverses. The winning team is the first team to make it to a predetermined number of laps!

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